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Hints and Information for the Wrath of the Ice Queen Demo

This page is for the Advent Heroes: Wrath of the Ice Queen demo on itch.io and covers and explains some things which may not be obvious, or which may require further explanation that is not provided at the point in the story where the demo is set.

Please be advised first that information contained on this page consists of spoilers for the content in question. Do not continue reading if you're not okay with this information.

This should be obvious, but I'm, saying it anyway.

I'm serious.

Like, dead serious.

Please turn back unless you're like... really stuck.

As in quicksand stuck.

Or in other words, proceed only as a last resort to being unable to progress.

And I mean as a very last resort.

That's your last and final warning.

And I will not repeat myself again.

Okay, so if you're still reading this then I guess you still need assistance with getting through the demo. Here's the inside scoop (and don't say that I didn't warn you!)

The information on progression and design matters is as follows:

Northwest on Southwest (four-way chamber #1)

This is a hint as to which directions to take in order to proceed. To solve this problem, follow a route that goes up, left, down and left to go to the next area.

Keep Moving Up (three-way chamber and four-way chamber #2)

When you receive this hint, proceed through by going up into the puzzle room, then go up four more times to proceed.

Character Dialogue Matters

It has been brought to my attention that the means of communication that one of the characters uses in how her dialogue is presented may seem like a complete mockery of her intent (or something to the effect), however this is simply representative of the fact that she does not speak through normal means. I will open this up for reevaluation of my approach to that matter of her design, but for now you can read more about this on the main game's information page if you need the full, detailed information on her personal background.